core_rust/core/game/
game_variables.rs

1/// Per-step environment feedback returned by the simulator.
2#[derive(Debug, Clone, Copy)]
3pub struct GameVars {
4    pub turn: i32,
5    pub score: f32,
6    pub done: bool,
7}
8
9impl GameVars {
10    /// Convenience constructor.
11    pub fn new(turn: i32, score: f32, done: bool) -> Self {
12        GameVars { turn, score, done }
13    }
14}